CCP’s massively multiplayer space sim has a new boss. Her name is Andie Nordgren, and she’ll be taking charge of not only the development of the game, but its long-term vision too. She was behind the game’s new update model, which sees ten smaller updates being released a year instead of two large expansions, and previously served as EVE’s senior producer. I talked to Nordgren about the future of the game and how she’s making the notoriously deep, intimidating MMO friendlier.
Eve Online is a sci-fi massively multiplayer online role-playing game (MMORPG) in which you play the role of a spaceship pilot and compete with tens of thousands of other players for fame and fortune.
What is astounding about this game isn’t only the beauty of its universe, but also an intricate approach to the economy. Eve Online boasts a fully functional player-driven market, as well as player-led corporations and alliances, making it a complex virtual-economy simulator.
It goes to such depths, in fact, that Eve Online employs a chief economist, Eyjolfur Guomundsson. When asked how one may benefit from playing Eve, Guomundsson said in a BusinessWeek podcast: “We can learn from watching the market behavior within a confined world like Eve Online and learn about how price bubbles, for instance, are formed, and what triggers them. We can also see in terms of social interaction how people form groups, and what it is that makes people work together.”
He said Eve Online makes an excellent business simulator. Business students set up and run their own corporations, and see how their decisions play out in a complex market.
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