Many people have issue with finding cloaked ships - or the inability to do so. A cloaked ship is untouchable so long as it is not in a ridiculously predictable location (eg, you just saw it cloak or it’s sat 2500m in front of the station undock etc).
This issue is perhaps exacerbated by what is known as “AFK cloaking”. The basic premise of this is an enemy enters your system, cloaks up somewhere and waits. They could be at their computer watching you or they could be off in town doing their shopping. On it’s own this doesn’t seem too bad - after all, *almost* no one has been killed by an afk player. Those few who are mashed up by drones are just hilariously bad.
But the cloaked player represents the potential power projection of a cynosaural field and black ops/titan class bridge. No amount of gate camping or general vigilance can prepare one for a drop once the enemy is in system.
And further still, what little you can do to prevent a drop you have to do continuously - because you have no idea if the person is actually active. For your 23 hours of work they may only have been at the computer for an hour or so and waiting to choose the right time to drop. Or they could come after 5 minutes. 15. You don’t know. You can’t know.
So here’s the counters which, you’ll notice, have limited effect on active players and almost no effect on vigilant covert players.
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