In this excellent and thoughtful article, Susan Black discovers for herself the real appeal of Faction Warfare PvP. In my opinion, she hits the nail on the head here:
In small gang, low-sec pvp, and Faction War, there is the complete opposite mentality to this group-think [of null sec combat]. You need…and are expected to have a keen sense of personal creativity. With this creativity comes a lot of freedom to just play.
With this freedom comes a lot of other things—including more responsibility to your fleet. You could make or break a fight—and the death of your friends could be your fault—not the fault of some poor strategy implemented by your superiors.
You are expected to be unpredictable. To be nonconforming. To act alone and together. To be a one man army within your group. You are expected to know what to do in situations without being told.
There is great thrill in pvping with a small gang that has flown together so frequently they can practically read each others minds. No FC, no white storm trooper suites. Just a bunch of raw creativity working together to have fun.
There is great pride on looking over the wrecks on a won battle and thinking, “we held this field.” It might not get talked about, or discussed. Some great manuever or strategy that was used at the last minute may never go into the record books. But we all have that secret, private delight, and that growing feeling that the ignorant are missing out on our private party.
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